Second sprint done. We're making a lot more progress than I thought we would.
Completed Cards
- As a player, I would like Paladin Enemies to be able to die so that I get a sense of victory from defeating them. (1)
- As a player, I would like Rogue Enemies to be able to die so that I get a sense of victory from defeating them. (1)
- As a player, I would like Archer Enemies to be able to die so that I get a sense of victory from defeating them. (1)
- As a player, I would like Archer Enemies to attack from a distance. (1)
- As a designer, I would like enemies to attack player Minions. (1)
- As a designer, I would like the Minions to be able to die so that I know they are temporary. (1)
- As a player, I would like my enemies to be able to move down branching paths so that there is variety to the ways they can travel to me. (3)
Cards in progress
None.
Cards incomplete
None.
Issues/Problems/Solutions Encountered
I did not experience any issues this sprint programming-wise, really. Last sprint, I felt the programmers didn’t get along with each other very well, but our relationship has improved. We give each other lots of advice-- sometimes more than we’d want, but to be honest, I’d prefer unwelcome advice over no advice at all.
One issue I had outside this course was my back problems. My back was hurting so much due to bad posture, and sitting/ laying down for the majority of the day. Sitting became so painful that I could not work on this project at all for a couple of days. Eventually, after stretching and light exercise it got better, and was able to make good progress.
While implementing the enemies and branching paths, I was continuously updating the classmap for them. This allowed me to have a clear understanding of what my code is doing, and also helped the other programmers.
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